Mode:
Physical (Booth display/exhibition)
Participation:
Group
Number of Participants:
3-5 students (undergraduate/diploma) in one group from the same university. Each university may submit only one (1) entry.
Objectives:
- To enhance presentation skills and persuasion in English.
- To encourage concise and effective communication skills (focusing on simplicity).
- To develop basic user experience (UX) design thinking (understanding user needs).
Overview:
Participants design and pitch a minimalist app concept that supports language learning such as tenses or vocabulary on the topic “Sustainable Habits: Then, Now and Future”.
Process to submit:
- Students brainstorm an app idea that is simple but impactful.
- Students create and showcase the concept of their application (user interface, features, etc) using design platforms like Canva, Figma or Marvel App.
- Students prepare a 2-minute pitch video, explaining:
- The problem the app solves.
- Why simplicity matters.
- Key features (in easy-to-understand terms).
- The pitch is submitted as a video presentation.
Duration of the video:
2 minutes.
How to submit:
- Upload it to YouTube and set the visibility to Unlisted.
- Drafts must be submitted along with the final product.
- All entries must be submitted via the Google Form.
Submission Deadline: Sunday, 30 November 2025, 11:59 p.m.
Guidelines for exhibition:
- Students must prepare 3-5 slides for presentation.
- Engage with visitors actively and courteously answering questions and providing information.
- Utilize technology effectively to create an interactive and informative booth experience.
- Practice sustainability throughout the event.
Judging Criteria:
- Simplicity and Clarity (The idea must be well-explained and easy to understand.)
- Innovation (The app concept should be unique and useful.)
- Presentation Skills (Confidence, fluency and engagement are well demonstrated.)
- Relevance (The app must be connected to language learning and sustainability.)
FAQ
It’s a hands-on exhibition where you create and showcase your idea of an AI-powered app or technology used to learn English, on the theme of sustainability.
Not necessarily—your focus is on the concept, problem-solving, and presentation. You can use existing AI platforms to develop your idea.
Judges will look at creativity, real-world application, sustainability impact, and how clearly you present your idea in English.
Not necessarily! However, projects that immerse one or more UN Sustainable Development Goals (SDGs) will stand out, especially in areas like clean energy, quality education, or climate action.
Yes. Students are expected to pitch on the apt concept - design, uses and highlight the benefits. The primary focus of the design is to communicate the core concept or idea behind the app and its functionality.
Yes, the app should mainly be related to teaching English or assisting in learning English language and its components with regard to the theme sustainable habits: then, now and future.
The competition is primarily about presenting the overarching concept or idea of the app, without needing a fully developed prototype or implementation. Marks are not given for displaying the product. - Usage of visuals is highly encouraged.